Ludography
Below is a selection of games I’ve concepted or created, arranged chronologically. I have provided links when possible.
2010
- XOX | naughts vs crosses – Digital game. The classic game of tic-tac-toe with a min/max algorithm for the computer play and pattern recognition for the user input handled by an Artificial Neural Network. 1-2 Player.
- Untitled – Board game. Still in conception. 2 Player.
- The Trenches – Digital game. Ultimately meant to be a digital/tabletop hybrid game. 2 Player.
- Begins With – Board game to teach elements of literacy. 1-5 Players.
2009
- Angles – Digital game to teach the power of geometry. 2 Player.
- Matching Mayhem – Digital game to help with pattern recognition. 1-2 Player.
- Begins With – Digital game to teach elements of literacy. 1 Player.
