Citrus Engine Build 1

Citrus Engine Build 1

Citrus Engine Build 1

Much has changed in the last few days.  Yesterday I spent 3-4 hours working with Push Button Engine, trying to figure out how to get started.  I watched tutorials, read posts, documentation, etc… but could not wrap my head around actually building something of my own.  I had looked at Citrus Engine before and had thought it would be good, but I felt like I need to at least try Push Button Engine once before deciding.  After 3-4 wasted hours, I finally decided to use Citrus Engine for (at the very least) this prototyping phase.

Citrus Engine is a god-send.  It’s so incredibly easy to set up a game in CE, add components, and view your game from the start.  The only issue I had was 1, knowing how to actually publish the game (which was my fault for not knowing Flash Builder mo’ betta’Smilie: ;) and 2, the imports not adding properly / automatically (which could be my fault too in Flash Builder).  Other than that, it seems like cake.  I do wish they had a downloadable version of their API help docs available, but that’s ok.

This build won’t look like much – it won’t looks much better than the last one I posted – but I’m ok with that.  By using this engine rather than creating my own, I can rapidly prototype some game ideas and I’ll only have to modify a minimal amount of code.  Citrus Engine will handle the physics, player movement, and basic item behavior (platforms, coins, enemies, etc).  It also has a brand new level editor that I look forward to trying out.

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