Tag Archives: Game Engine

Flash Game Engines

I was talking to one of my good friends Matt Bugbee the other day and explaining that I am working on this game. I told him I was working on the game engine and working with Chris Griffith’s setup. He suggested that I look into a few of the Flash game engines that already exist. So I’ve started doing research and I’m moderately impressed with what I’ve found. Because my thesis is not centered around the technical aspects of game development (code, art, etc), I think a preexisting game engine could be a good idea. I’ve listed some of the engines below:

Citrus Engine looks to be the most simple to implement and my best bet, but I’m going to have to try it and see. Push Button Engine has not updated this site in a while and I’m a little nervous they’ve stagnated.

Especially at this point in development, I need to use a tool that will allow me to nail down concepts, game play, and the rest. If I had to go back and reprogram the whole thing after I have all the mechanics figured out I could, and it would be much easier.

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